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May Game Informer Issue Goes Hands-On Rev! Ubisoft Unveils Red Steel To Them! Screens Inside!

#1 User is offline   Kevin Icon

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Posted 07 April 2006 - 12:27 PM

UPDATED: More scans added. Watch this post and my blog as I will be covering this game as more stuff hits the web.


EDIT: FIRST REVOLUTION SCANS: RED STEEL


NOTE: Quality is bad but you get what you get. :P


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El Moco has sent us some very convincing (e.g. not fake) magazine scans from the latest Game Informer. In it, Ubisoft shows off some screens from its title Red Steel, set for release on the Revolution. That's right, folks: it looks like we have some official Revolution screens.

As you can see in the photo above (you can view all 3 scans by clicking on the image or the "read" link below), it is a first-person shooter that utilizes the RevMote just as we have all predicted it would. The barely-discernible caption reads "Notice how the angle of the in-game gun reflects the angle at which you hold the controller." Although hard to tell from a magazine scan, the visuals are looking impressive; a good sign for all those dejected by the Nintendo's decision not to use the latest graphics and processing technology.

Unfortunately, we cannot make out the text from any of the other two pictures. These images, however, look a lot better than we expected the initial Revolution titles to look (then again, many developers should be comfortable the Revolution dev kits, as they share many similarities with the current-generation GameCube dev kits). Hopefully we will get some official screen shots of Red Steel (and indeed, other Revolution titles) very soon.



The Article:


http://www.joystiq.c...reens-revealed/


Details From Magazine:


Quote

The team at ubisoft knew that they wanted to make games for the revolution after the ds released.impressed with how nintendo had created a handheld that offered new twists on familiar gameplay , as well as all-new game concpts that everyone can play ,they knew that the publisher would pursue a similair goal with its next console.after learning that the revolution's remote style controller would be based on motion sensing technology that translates the players movements into the game , the team immediatly began conceptualizing by playing with the remotes laying around there offices, trying to pinpoint what movements were the most fun to do . the engineers on staff spent countless hours waving television remotes around, emulating the motions for digging, throwing , swinging and more.once their antics began to coalesce into the actual game concepts, they brought their ideas to nintnedo's president satoru iwata and the companys cheif creative officer, shigeru miyamoto . "we got tons of ideas of interactions , and these are what we brought to japan when we went to see mr. iwata and mr. miyamoto" said damien moret , the teams marketing game manager.


Quote

Interesting. Actually it is those little details that makes me think the Revolution will actually change the face of gaming forever. No longer do we just press the A button to do things. (almost) EVERYTHING POSSIBLE CAN NOW BE DONE IN AN INTUITIVE, REALISTIC MANNER! In this sense eating cereal with a spoon WILL be fun... just sort of playground game-ish fun, like omfg am I really doing this? And then throw in a whole bunch of these things into one big game (say Mario) and you have the next big "playground" game...


Quote

holy crap, my blog has gotten 10,000 hits since i posted those scans. anyways, i just finished reading the actual article in game informer, and it says that the sword and guns can be twisted in your hand, by twisting the rev's remote. so you can shoot gangster style and block with the sword. also, there is split screen and online multiplayer planned, just no details yet. you can also jump over and take cover behind objects by moving the rev's remote towards a upturned table or a wall, and reload by pulling the remote back. by the way, they are ingame screenshots. this game is looking friggin hot as hell.


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“at their best , video games are about immersion . players shouldnt feel like they are observing the action onscreen, they should be figuratively transported into a different world.

your avitar’s life should become your life , and its adventures should be your adventure. the controller in a player’s hands should transcend its role as a mere interface device; it should become the weapon that you see onscreen .most games try to push immersion with better graphics, more intense action , or overwhelming sound. but one upcoming console is doing something different , trying a new way to make that controller in your hand become something more. that console is the nintendo revolution.

with the unveiling of the revolution’s motion based controller, most gamers envisioned the kaleidoscope of unique ideas that nintendo would use it for. but while the gaming public was preoccupied with demos of cooking and fishing games, one developer asked itself the question of how the revolution could be used to take a familiar genre to the next level.this company wanted to figure out how to use its unique controller not to develop an entirely new type of game, but to elevate an already-popular style. that company is ubisoft, and the answer to its self-imposed challenge is the revolution launch title known as red steel.

it is highly unusual for a company like nintendo to allow the axclusive first look at one of its consoles through a 3rd party game like red steel.but as it turns out , nintendo has been closely involved in the development of this game, and has great confidence that it is a perfect way to introduce the world to revolution . developed by ubisoft paris , one of the publishers oldest and most experienced teams , red steel is a mixture of old and new: a fps that that uses the revolutions controller for aiming - and much more. while nintendo obviously has several games in development for the revolution launch , the company simply doesnt make games like red steel , so letting a respected publisher like ubisoft introduce the revolution through an easy -to - understand game type allows both companies to demonstrate what they do best ..”


PRINCE_NineOne1 who is an Ubisoft developer has confirmed that these are ingame screenshots:


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'the longer we played with it the more natural if felt, and the more quickly we mowed down the targets. strafing around the targets is incredibly easy, as keeping the controller pointed at the object, while you move around with the analog stick keeps you focused on the target. aim felt similar to using a computer mouse, as it is possible to quickly explore every direction in a three dimension space with quick gestures.'


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"In many situations there will be a higher ranking enemy who commands the others in the area. By defeating him and sparing his life, he will offer you his respect and help. The enemies he commands will surrender their guns, and the boss may offer you a new weapon, a special path through the level, or other reward. Any time you spare an enemy you will be rewarded, as it always takes more skill to spare a life than to take it."


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"Although the majority of Red Steel's gameplay will stress ranged combat, there will be times you need to get up close and personal. You can switch to the sword at any time, and if you can get close enough to the enemy, you can use it for one-hit stealth kills. In other moments, you'll find yourself locked into intense one-on-one sword duels."


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"You'll also be able to lob grenades by imitating throwing a ball with the controller in your hand, or even roll it along the ground with an underarm throw."


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BTW, some of the scans were unreadable, but they generally had to do with the background on creating the game (and multiplayer T_T)

The Plot:

You’re an american man married to a Japanese woman. On the night you are going to meet her father, she’s kidnapped. Turns out her dad is a Yakuza boss. There’s a ceremonial sword that will tilt the power of the organization towards the person who holds it. Saito, your wife’s dad, takes the sword but is mortally wounded. Tokai takes your wife to trade for the sword. Instead, Saito, her dad, gives you the sword and tells you to get his daughter back. He then dies. Your mission is to get your wife back.

You'll meet two masters once you get to Japan, one who teaches you the sword, and the other who teaches you the gun. They will also give you new missions, which will generally revolve around facing a new Yakuza boss. You'll have to convince the boss to get on your side by dueling with him and not killing him. Also, staying on the good side of your masters is very important.

The Controls:

The controls are really cool. By pushing the controller forward, you’ll knock stuff down and can use it for cover. By pulling it back you reload the gun. You aim by moving the controller. By looking at one spot continuously and moving using the analog stick, you stay focused on that target and kind of strafe-ish. You can lob grenades too in the game. It also says that the story is really good, and really focuses on using the controller a lot. Also, there will be headshots and stuff. Switching to sword will be instantaneous and you'll have to be quick about it.

Misc.

The whole game is based around the controller. To gain the allegiance of a Yakuza boss, you need to first defeat him in 1-1 sword play and spare his life. If you can’t, it’ll make life troubling for you when you face Tokai. Your missions will be given to you by your masters, and they will generally focus on you taking on a boss.

Also, Ubi says that the game is completely built around the controller. Hope this helps!

Ubi seems very excited about the controller. When they first saw it, they started thinking of ways and immediately started putting something together. When they got enough stuff together, they presented it to Iwata-san and Miyamoto-san, both of whom gave lots and lots of ideas for the game.

There is mention of some online multi-player, but it's almost unreadable.



---


N5_Dev has just informed me that Game Informer went hands-on with the Revolution and has played a new game called Red Steel made by Ubisoft:


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May Issue Goes Hands-On With Revolution[/b]


In the April issue of Game Informer Magazine, Editor-In-Chief Andy McNamara said that there would be a surprise in the next issue of Game Informer, and today we have the pleasure of letting you in on the secret.

After months of waiting, Game Informer Magazine is proud to present the world exclusive first look at a game for the Nintendo Revolution.

But not just any game. Red Steel comes from the Ubisoft Paris team, which is comprised of industry veterans who worked on franchises like Prince of Persia, Far Cry Instincts, Ghost Recon, and Splinter Cell.

What kind of game is it? What is it about?


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You’ll have to wait till the magazine hits the streets to find out. We answer these simple questions and many more in our eleven-page hands-on report. Look out for massive screenshots side by side with pictures of gamers actually demonstrating what you'll do with the Revolution remote.

In addition, we have an in-depth interview with Nintendo of America’s Senior Vice President of Marketing and Corporate Communications George Harrison, in which we poke and prod him about Nintendo’s upcoming console.

Plus, we have two other exclusive first looks from developers whose pedigree can’t be denied. One from Raven Software, and the other from Kaos Studios (a new studio whose core team is responsible for the award-winning Battlefield 1942 mod, Desert Combat)

Game Informer subscribers should start to receive their May issues any day now, so keep your eyes peeled.

Also, Game Informer Unlimited goes live on April 20th, where you’ll be able to get even more info about Red Steel, and the complete transcript of our interview with George Harrison! Stay tuned!

-GI Staff



The Article:


http://www.gameinfor....1251.24078.htm


Any magazine scans released will be posted here so watch this space. Thanks N5_Dev for the news. Here are some specs for the game:


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He describes the game as such..

...and it looks pretty nice (re4esque)
theres at least 10 screenshots [In GI]. People worried about rev specs shouldnt worry.
its a fps with sword fighting...

The game looks like shemnue but with sword/gun fps fighting. If you're trying to tell a difference in this and ps3 and 360 just by looking at the screens --you can tell this looks doom3ish and re4 but not mgs4 though. It looks amazing, nice effects like broken glass, water, light, etc..



The Article:


http://boards.ign.co...63/114490980/p7


This game looks freakin amazing and it looks like the Revolution is more then capable to output some amazing visuals. Nintendo fans are in for a treat. B)
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Posted 07 April 2006 - 12:35 PM

View PostKevin, on Apr 7 2006, 01:27 PM, said:

N5_Dev has just informed me that Game Informer went hands-on with the Revolution and has played a new game called Red Steel made by Ubisoft:
The Article:
http://www.gameinfor....1251.24078.htm
Any magazine scans released will be posted here so watch this space. Thanks N5_Dev for the news. Here are some specs for the game:
The Article:
http://boards.ign.co...63/114490980/p7


Well no such bad news and the game is probably gonna look a little better at the end, ok maybe not!!!

Quote

Game Informer subscribers should start to receive their May issues any day now, so keep your eyes peeled.

Also, Game Informer Unlimited goes live on April 20th, where you’ll be able to get even more info about Red Steel, and the complete transcript of our interview with George Harrison! Stay tuned!

-GI Staff


Imma subscriber too so as soon as i get it i'll do some scans....
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Posted 07 April 2006 - 12:36 PM

Yay!
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Posted 07 April 2006 - 12:40 PM

hmm. . .could this be the exclusive big game that Bigtac talked about when he visited Ubisoft?

Oooh yeah, and if it looks as good as Doom 3, I dont think anyone should have any reason to worry. Graphics like those still impress the crap out of me. . .of course Im an old schooler, so I can live with anything a console puts out there...
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Posted 07 April 2006 - 12:41 PM

http://www.flickr.co...moco/124806829/

http://www.flickr.co...moco/124806830/

friggin. Hot.

P.S. Obvious this is Falafel Kid's NDA comment in his blog. Lucky bastage
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Posted 07 April 2006 - 12:41 PM

damn! someone posted it before i could! :(

edit: look at the revmote. I dont like the change
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Posted 07 April 2006 - 12:43 PM

View PostNESfreak64, on Apr 7 2006, 01:40 PM, said:

hmm. . .could this be the exclusive big game that Bigtac talked about when he visited Ubisoft?


Is this the NO END SOON project!!! :glare:
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Posted 07 April 2006 - 12:44 PM

Wow, that will definitly do in the graphics arena. . .Why are people complainin?
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Posted 07 April 2006 - 12:53 PM

Is it just a sheen from scanning glossy magazine paper, or does the game have a hand-animated look to it?
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Posted 07 April 2006 - 01:00 PM

Look at the wand, they changed the front!
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Posted 07 April 2006 - 01:02 PM

IF (and that is a big if) No End Soon was real, it wouldnt be this. Mr. inc was talking about multiple planets and things. This looks to be a more centrally located story, and all. . .Of course I havent read the entire article (in the magazine) about it so I could be wrong, but this does look nice...
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Posted 07 April 2006 - 01:09 PM

View PostNESfreak64, on Apr 7 2006, 02:02 PM, said:

IF (and that is a big if) No End Soon was real, it wouldnt be this. Mr. inc was talking about multiple planets and things. This looks to be a more centrally located story, and all. . .Of course I havent read the entire article (in the magazine) about it so I could be wrong, but this does look nice...



I know i was kidding!! :laugh: :laugh: :laugh: :laugh:
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Posted 07 April 2006 - 01:13 PM

This game owns and it's mine. From the magazine:


Quote

The team at ubisoft knew that they wanted to make games for the revolution after the ds released.impressed with how nintendo had created a handheld that offered new twists on familiar gameplay , as well as all-new game concpts that everyone can play ,they knew that the publisher would pursue a similair goal with its next console.after learning that the revolution's remote style controller would be based on motion sensing technology that translates the players movements into the game , the team immediatly began conceptualizing by playing with the remotes laying around there offices, trying to pinpoint what movements were the most fun to do . the engineers on staff spent countless hours waving television remotes around, emulating the motions for digging, throwing , swinging and more.once their antics began to coalesce into the actual game concepts, they brought their ideas to nintnedo's president satoru iwata and the companys cheif creative officer, shigeru miyamoto . "we got tons of ideas of interactions , and these are what we brought to japan when we went to see mr. iwata and mr. miyamoto" said damien moret , the teams marketing game manager.

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Posted 07 April 2006 - 01:34 PM

View Postqwerty, on Apr 7 2006, 02:00 PM, said:

Look at the wand, they changed the front!


???

where?

im not seeing the change?
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Posted 07 April 2006 - 01:38 PM

Do you guys realize that they probably don't even have the final Kits, they are supposed to arrive in June...
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Posted 07 April 2006 - 01:38 PM

Its a gunfight in a pacinco parlour? its set in japan somehow? This looks cool. Imagine a shenmue game but like this! Forklift driving FTW. I am getting exited by the fact that this is a real revolution game and its a FPS to boot!! If the shooting works as well as it does, i can really see games like half life 2 doom 3 quake 4 counterstrike source and even games like F.E.A.R and the upcoming S.T.A.L.K.E.R. take on a completely new style of gameplay. all i can say and i will quote Iwata san is "wow". left and right handed gaming is going to be awesome with the remote even ned flanders can play video games now!!! I still hope for direct x10 style effects but at this point who cares! The gameplay elements are now becoming more of a reality now than ever.
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Posted 07 April 2006 - 01:45 PM

Another small segment from the magazine:


Quote

Interesting. Actually it is those little details that makes me think the Revolution will actually change the face of gaming forever. No longer do we just press the A button to do things. (almost) EVERYTHING POSSIBLE CAN NOW BE DONE IN AN INTUITIVE, REALISTIC MANNER! In this sense eating cereal with a spoon WILL be fun... just sort of playground game-ish fun, like omfg am I really doing this? And then throw in a whole bunch of these things into one big game (say Mario) and you have the next big "playground" game...

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Posted 07 April 2006 - 01:50 PM

View Postadro81, on Apr 7 2006, 01:34 PM, said:

???

where?

im not seeing the change?



Posted Image
Left page.

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Posted 07 April 2006 - 01:56 PM

this isn't the final version so not with full powerso its gettin better ! and not with the last secret i think
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#20 User is offline   Kevin Icon

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Posted 07 April 2006 - 01:56 PM

Awesome. They probably wanted to make it look even more like a gun. :laugh:
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