EDIT: FIRST REVOLUTION SCANS: RED STEEL
NOTE: Quality is bad but you get what you get.











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As you can see in the photo above (you can view all 3 scans by clicking on the image or the "read" link below), it is a first-person shooter that utilizes the RevMote just as we have all predicted it would. The barely-discernible caption reads "Notice how the angle of the in-game gun reflects the angle at which you hold the controller." Although hard to tell from a magazine scan, the visuals are looking impressive; a good sign for all those dejected by the Nintendo's decision not to use the latest graphics and processing technology.
Unfortunately, we cannot make out the text from any of the other two pictures. These images, however, look a lot better than we expected the initial Revolution titles to look (then again, many developers should be comfortable the Revolution dev kits, as they share many similarities with the current-generation GameCube dev kits). Hopefully we will get some official screen shots of Red Steel (and indeed, other Revolution titles) very soon.
The Article:
http://www.joystiq.c...reens-revealed/
Details From Magazine:
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your avitar’s life should become your life , and its adventures should be your adventure. the controller in a player’s hands should transcend its role as a mere interface device; it should become the weapon that you see onscreen .most games try to push immersion with better graphics, more intense action , or overwhelming sound. but one upcoming console is doing something different , trying a new way to make that controller in your hand become something more. that console is the nintendo revolution.
with the unveiling of the revolution’s motion based controller, most gamers envisioned the kaleidoscope of unique ideas that nintendo would use it for. but while the gaming public was preoccupied with demos of cooking and fishing games, one developer asked itself the question of how the revolution could be used to take a familiar genre to the next level.this company wanted to figure out how to use its unique controller not to develop an entirely new type of game, but to elevate an already-popular style. that company is ubisoft, and the answer to its self-imposed challenge is the revolution launch title known as red steel.
it is highly unusual for a company like nintendo to allow the axclusive first look at one of its consoles through a 3rd party game like red steel.but as it turns out , nintendo has been closely involved in the development of this game, and has great confidence that it is a perfect way to introduce the world to revolution . developed by ubisoft paris , one of the publishers oldest and most experienced teams , red steel is a mixture of old and new: a fps that that uses the revolutions controller for aiming - and much more. while nintendo obviously has several games in development for the revolution launch , the company simply doesnt make games like red steel , so letting a respected publisher like ubisoft introduce the revolution through an easy -to - understand game type allows both companies to demonstrate what they do best ..â€
PRINCE_NineOne1 who is an Ubisoft developer has confirmed that these are ingame screenshots:

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The Plot:
You’re an american man married to a Japanese woman. On the night you are going to meet her father, she’s kidnapped. Turns out her dad is a Yakuza boss. There’s a ceremonial sword that will tilt the power of the organization towards the person who holds it. Saito, your wife’s dad, takes the sword but is mortally wounded. Tokai takes your wife to trade for the sword. Instead, Saito, her dad, gives you the sword and tells you to get his daughter back. He then dies. Your mission is to get your wife back.
You'll meet two masters once you get to Japan, one who teaches you the sword, and the other who teaches you the gun. They will also give you new missions, which will generally revolve around facing a new Yakuza boss. You'll have to convince the boss to get on your side by dueling with him and not killing him. Also, staying on the good side of your masters is very important.
The Controls:
The controls are really cool. By pushing the controller forward, you’ll knock stuff down and can use it for cover. By pulling it back you reload the gun. You aim by moving the controller. By looking at one spot continuously and moving using the analog stick, you stay focused on that target and kind of strafe-ish. You can lob grenades too in the game. It also says that the story is really good, and really focuses on using the controller a lot. Also, there will be headshots and stuff. Switching to sword will be instantaneous and you'll have to be quick about it.
Misc.
The whole game is based around the controller. To gain the allegiance of a Yakuza boss, you need to first defeat him in 1-1 sword play and spare his life. If you can’t, it’ll make life troubling for you when you face Tokai. Your missions will be given to you by your masters, and they will generally focus on you taking on a boss.
Also, Ubi says that the game is completely built around the controller. Hope this helps!
Ubi seems very excited about the controller. When they first saw it, they started thinking of ways and immediately started putting something together. When they got enough stuff together, they presented it to Iwata-san and Miyamoto-san, both of whom gave lots and lots of ideas for the game.
There is mention of some online multi-player, but it's almost unreadable.
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N5_Dev has just informed me that Game Informer went hands-on with the Revolution and has played a new game called Red Steel made by Ubisoft:
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In the April issue of Game Informer Magazine, Editor-In-Chief Andy McNamara said that there would be a surprise in the next issue of Game Informer, and today we have the pleasure of letting you in on the secret.
After months of waiting, Game Informer Magazine is proud to present the world exclusive first look at a game for the Nintendo Revolution.
But not just any game. Red Steel comes from the Ubisoft Paris team, which is comprised of industry veterans who worked on franchises like Prince of Persia, Far Cry Instincts, Ghost Recon, and Splinter Cell.
What kind of game is it? What is it about?

You’ll have to wait till the magazine hits the streets to find out. We answer these simple questions and many more in our eleven-page hands-on report. Look out for massive screenshots side by side with pictures of gamers actually demonstrating what you'll do with the Revolution remote.
In addition, we have an in-depth interview with Nintendo of America’s Senior Vice President of Marketing and Corporate Communications George Harrison, in which we poke and prod him about Nintendo’s upcoming console.
Plus, we have two other exclusive first looks from developers whose pedigree can’t be denied. One from Raven Software, and the other from Kaos Studios (a new studio whose core team is responsible for the award-winning Battlefield 1942 mod, Desert Combat)
Game Informer subscribers should start to receive their May issues any day now, so keep your eyes peeled.
Also, Game Informer Unlimited goes live on April 20th, where you’ll be able to get even more info about Red Steel, and the complete transcript of our interview with George Harrison! Stay tuned!
-GI Staff
The Article:
http://www.gameinfor....1251.24078.htm
Any magazine scans released will be posted here so watch this space. Thanks N5_Dev for the news. Here are some specs for the game:
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...and it looks pretty nice (re4esque)
theres at least 10 screenshots [In GI]. People worried about rev specs shouldnt worry.
its a fps with sword fighting...
The game looks like shemnue but with sword/gun fps fighting. If you're trying to tell a difference in this and ps3 and 360 just by looking at the screens --you can tell this looks doom3ish and re4 but not mgs4 though. It looks amazing, nice effects like broken glass, water, light, etc..
The Article:
http://boards.ign.co...63/114490980/p7
This game looks freakin amazing and it looks like the Revolution is more then capable to output some amazing visuals. Nintendo fans are in for a treat.

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